using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class asd : MonoBehaviour
{
    void Start()
    {
        DebugManager.DebugInfo = true;
        Debug.Log("asfq");
        
        Invoke("asfqww", 3);
    }

    public void asfqww()
    {
        Debugger.LogError("asfq");
        
        Invoke("asfqww", 1);
    }

}
